﻿using System;
using UnityEngine;

[Serializable]
public class ToolbarButtonObject
{
    public enum IconType
    {
        Solid,
        Regular,
        Brands,
        Space
    }

    public IconType type;
    public string icon;
    public string name;
    public Color color;
    public int iconSize;

    public ToolbarButtonEvent onClick;
}
